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tak.js
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const { ChannelType, SlashCommandBuilder } = require("discord.js");
const { parseTPS, parseTheme } = require("../TPS-Ninja/src");
const {
clearDeleteTimer,
createPtnFile,
drawBoard,
getTheme,
getTurnMessage,
isGameChannel,
isGameOngoing,
saveGameData,
sendMessage,
sendPngToDiscord,
setInactiveTimer,
setTheme,
} = require("../util");
module.exports = {
data: new SlashCommandBuilder()
.setName("tak")
.setDescription("Begins a game of Tak against the specified opponent.")
.addUserOption((option) =>
option
.setName("opponent")
.setDescription("Your opponent")
.setRequired(true)
)
.addIntegerOption((option) =>
option
.setName("size")
.setDescription("Board size")
.addChoices(
{ name: "3x3", value: 3 },
{ name: "4x4", value: 4 },
{ name: "5x5", value: 5 },
{ name: "6x6 (default)", value: 6 },
{ name: "7x7", value: 7 },
{ name: "8x8", value: 8 }
)
)
.addNumberOption((option) =>
option
.setName("komi")
.setDescription("Komi")
.addChoices(
{ name: "4.5", value: 4.5 },
{ name: "4", value: 4 },
{ name: "3.5", value: 3.5 },
{ name: "3", value: 3 },
{ name: "2.5", value: 2.5 },
{ name: "2", value: 2 },
{ name: "1.5", value: 1.5 },
{ name: "1", value: 1 },
{ name: "0.5", value: 0.5 },
{ name: "0 (default)", value: 0 },
{ name: "-0.5", value: -0.5 },
{ name: "-1", value: -1 },
{ name: "-1.5", value: -1.5 },
{ name: "-2", value: -2 },
{ name: "-2.5", value: -2.5 },
{ name: "-3", value: -3 },
{ name: "-3.5", value: -3.5 },
{ name: "-4", value: -4 },
{ name: "-4.5", value: -4.5 }
)
)
.addIntegerOption((option) =>
option
.setName("color")
.setDescription("Choose your color")
.addChoices(
{ name: "White (Player 1)", value: 1 },
{ name: "Black (Player 2)", value: 2 }
)
)
.addStringOption((option) =>
option.setName("tps").setDescription("Initial TPS")
)
.addStringOption((option) =>
option
.setName("opening")
.setDescription("Opening variation")
.addChoices(
{ name: "Swap", value: "swap" },
{ name: "No Swap", value: "no-swap" }
)
)
.addIntegerOption((option) =>
option
.setName("caps")
.setDescription("Cap stones per player")
.setMinValue(0)
)
.addIntegerOption((option) =>
option
.setName("flats")
.setDescription("Flat stones per player")
.setMinValue(3)
)
.addIntegerOption((option) =>
option
.setName("inactive-interval")
.setDescription("Configure inactivity reminders")
.addChoices(
{ name: "1 Day (default)", value: 864e5 },
{ name: "2 Days", value: 1728e5 },
{ name: "3 Days", value: 2592e5 },
{ name: "1 Week", value: 6048e5 },
{ name: "Disabled", value: -1 }
)
)
.addStringOption((option) =>
option
.setName("theme")
.setDescription("Theme name or JSON")
.setAutocomplete(true)
)
.addBooleanOption((option) =>
option.setName("flat-counts").setDescription("Show flat counts (default)")
)
.addBooleanOption((option) =>
option
.setName("stack-counts")
.setDescription("Show stack counts (default)")
)
.addBooleanOption((option) =>
option
.setName("road-connections")
.setDescription("Show road connections (default)")
)
.addBooleanOption((option) =>
option.setName("allow-links").setDescription("Allow links (default)")
)
.addBooleanOption((option) =>
option.setName("blind").setDescription("Never show the board")
),
async execute(interaction, client) {
const options = interaction.options;
const opponent = options.getUser("opponent");
if (!opponent) {
return sendMessage(interaction, "Invalid opponent", true);
} else if (isGameOngoing(interaction)) {
return sendMessage(
interaction,
"There's a game in progress! Use `/end` if you're sure no one is using this channel.",
true
);
} else if (client.user.id === opponent.id) {
return sendMessage(
interaction,
"Sorry, I don't know how to play yet. I just facilitate games. Challenge someone else!",
true
);
} else {
let player1;
let displayName1;
let player2;
let displayName2;
let thisPlayer =
options.getInteger("color") || 1 + Math.round(Math.random());
if (thisPlayer == 1) {
player1 = interaction.member;
displayName1 = interaction.member.displayName;
player2 = opponent;
displayName2 = opponent.displayName;
} else {
player1 = opponent;
displayName1 = opponent.displayName;
player2 = interaction.member;
displayName2 = interaction.member.displayName;
}
let tps = options.getString("tps");
let tpsParsed;
let size;
if (tps) {
// TPS
tpsParsed = parseTPS(tps);
if (tpsParsed.error) {
return sendMessage(interaction, tpsParsed.error, true);
}
size = tpsParsed.size;
} else {
// Size
size = options.getInteger("size") || 6;
tps = size;
if (size < 3 || size > 8) {
return sendMessage(interaction, "Invalid board size.", true);
}
}
// Komi
let komi = options.getNumber("komi") || 0;
if (komi < -4.5 || komi > 4.5) {
return sendMessage(interaction, "Invalid komi.", true);
}
// Opening
let opening = options.getString("opening") || "swap";
if (opening != "swap" && opening != "no-swap") {
return sendMessage(interaction, "Invalid opening.", true);
}
// Piece counts
const caps = options.getInteger("caps");
const flats = options.getInteger("flats");
// Inactivity Reminder Interval
const inactiveInterval = options.getInteger("inactive-interval") || 864e5;
// Theme
let theme = options.getString("theme");
if (theme) {
try {
theme = parseTheme(theme);
} catch (err) {
return sendMessage(interaction, "Invalid theme", true);
}
} else {
theme = getTheme(interaction);
}
// Toggles
const flatCounts = options.getBoolean("flat-counts");
const stackCounts = options.getBoolean("stack-counts");
const showRoads = options.getBoolean("road-connections");
const allowLinks = options.getBoolean("allow-links");
const blind = options.getBoolean("blind");
// Create game data
const gameData = {
player1Id: player1.id,
player2Id: player2.id,
player1: displayName1,
player2: displayName2,
size,
komi,
opening,
inactiveInterval,
};
if (tpsParsed) {
gameData.initialTPS = tps;
gameData.moveNumber = Number(tpsParsed.linenum);
}
const gameId = createPtnFile(gameData);
gameData.gameId = gameId;
if (caps !== null) gameData.caps = caps;
if (flats !== null) gameData.flats = flats;
if (flatCounts === false) gameData.flatCounts = false;
if (stackCounts === false) gameData.stackCounts = false;
if (showRoads === false) gameData.showRoads = false;
if (allowLinks === false) gameData.allowLinks = false;
if (blind) gameData.blind = true;
let destination = interaction;
let channelName = `${gameData.player1}-🆚-${gameData.player2}`;
if (!isGameChannel(interaction)) {
// Make a new channel
try {
let channel = await interaction.guild.channels.create({
name: channelName,
type: ChannelType.GuildText,
parent: interaction.channel.parent,
});
destination = { channel };
await sendMessage(interaction, `<#${channel.id}>`);
} catch (err) {
console.error(err);
return sendMessage(
interaction,
"I wasn't able to create a new channel.",
true
);
}
} else {
// Use existing channel
interaction.channel.setName(channelName);
}
let canvas;
try {
canvas = drawBoard({ ...gameData, tps }, theme);
} catch (err) {
console.error(err);
return sendMessage(
interaction,
"Something went wrong when I tried to draw the board.",
true
);
}
saveGameData(destination, { tps: canvas.id, gameData });
if (options.getString("theme")) {
setTheme(destination, theme);
}
const message = getTurnMessage(gameData, canvas);
sendPngToDiscord(destination, canvas, message);
clearDeleteTimer(interaction);
setInactiveTimer(destination, gameData, canvas);
}
},
};