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undo.js
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const { SlashCommandBuilder } = require("discord.js");
const {
clearInactiveTimer,
deleteLastTurn,
drawBoard,
getGameData,
getTheme,
getTurnMessage,
isGameOngoing,
isPlayer,
sendMessage,
sendPngToDiscord,
setInactiveTimer,
} = require("../util");
module.exports = {
data: new SlashCommandBuilder()
.setName("undo")
.setDescription("Undo your previous move."),
async execute(interaction) {
let gameData = getGameData(interaction);
if (!gameData) {
return sendMessage(interaction, "This isn't a game channel.", true);
}
if (!gameData.hl) {
return sendMessage(interaction, "There's nothing to undo.", true);
}
if (!isGameOngoing(interaction)) {
return sendMessage(
interaction,
"The game is over, but you can start a new game using the `tps` option to resume from the last position!",
true
);
}
if (!isPlayer(interaction.member.id, gameData)) {
return sendMessage(interaction, "This isn't your game.", true);
}
if (
(gameData.turnMarker === "1" &&
interaction.member.id != gameData.player2Id) ||
(gameData.turnMarker === "2" &&
interaction.member.id != gameData.player1Id)
) {
return sendMessage(
interaction,
"You cannot undo your opponent's move.",
true
);
}
deleteLastTurn(interaction, gameData);
gameData = getGameData(interaction);
const canvas = drawBoard(gameData, getTheme(interaction));
const message = "Undo complete!\n" + getTurnMessage(gameData, canvas);
clearInactiveTimer(interaction);
setInactiveTimer(interaction, gameData, canvas);
return sendPngToDiscord(interaction, canvas, message);
},
};