From 82222342f10a7eff0ec9be972153e740d0f95213 Mon Sep 17 00:00:00 2001 From: Epikastema <103605612+Epikastema@users.noreply.github.com> Date: Wed, 17 Apr 2024 18:01:50 +0000 Subject: [PATCH] shaders: Use sin-less hash for noise (#5607) --- src/render/shaders/Textures.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 59c7304ff22..6ac33a0a258 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -400,7 +400,9 @@ uniform float noise; uniform float brightness; float hash(vec2 p) { - return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453); + vec3 p3 = fract(vec3(p.xyx) * 1689.1984); + p3 += dot(p3, p3.yzx + 33.33); + return fract((p3.x + p3.y) * p3.z); } void main() {