Skip to content

Actions: icculus/mojoshader

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
77 workflow runs
77 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Use MSL directly for SDL_GPU (#74)
Build #112: Commit 32ae391 pushed by flibitijibibo
November 3, 2024 23:51 3m 5s main
November 3, 2024 23:51 3m 5s
Use MSL directly for SDL_GPU
Build #111: Pull request #74 synchronize by TheSpydog
November 3, 2024 05:04 49s TheSpydog:sdlgpu_msl
November 3, 2024 05:04 49s
Use MSL directly for SDL_GPU
Build #110: Pull request #74 synchronize by TheSpydog
November 3, 2024 02:06 1m 3s TheSpydog:sdlgpu_msl
November 3, 2024 02:06 1m 3s
Use MSL directly for SDL_GPU
Build #109: Pull request #74 synchronize by TheSpydog
November 3, 2024 02:00 1m 29s TheSpydog:sdlgpu_msl
November 3, 2024 02:00 1m 29s
Use MSL directly for SDL_GPU
Build #108: Pull request #74 synchronize by TheSpydog
November 3, 2024 01:58 1m 14s TheSpydog:sdlgpu_msl
November 3, 2024 01:58 1m 14s
Use MSL directly for SDL_GPU
Build #107: Pull request #74 synchronize by TheSpydog
November 3, 2024 01:55 1m 57s TheSpydog:sdlgpu_msl
November 3, 2024 01:55 1m 57s
Use MSL directly for SDL_GPU
Build #106: Pull request #74 opened by TheSpydog
November 2, 2024 23:06 2m 52s TheSpydog:sdlgpu_msl
November 2, 2024 23:06 2m 52s
October 18, 2024 15:20 3m 32s
sdlgpu: Fix compiler warning for hash functions
Build #104: Commit 9eea5d1 pushed by flibitijibibo
October 7, 2024 19:58 1m 20s main
October 7, 2024 19:58 1m 20s
sdlgpu: Fill in blob compiler, still needs hash calculator
Build #103: Commit 2e2d5d5 pushed by flibitijibibo
October 7, 2024 19:47 1m 21s main
October 7, 2024 19:47 1m 21s
sdlgpu: Define MojoShaderPrecompiled.bin format
Build #102: Commit 13c889e pushed by flibitijibibo
October 7, 2024 18:48 1m 3s main
October 7, 2024 18:48 1m 3s
sdlgpu: Free blobCache if it exists
Build #101: Commit fcbb565 pushed by flibitijibibo
October 7, 2024 17:28 53s main
October 7, 2024 17:28 53s
Update SDL_gpu_shadercross
Build #100: Commit 625f307 pushed by flibitijibibo
October 7, 2024 17:23 1m 38s main
October 7, 2024 17:23 1m 38s
sdlgpu: Lay out the framework for MojoShaderPrecompiled.bin
Build #99: Commit 201abd8 pushed by flibitijibibo
October 7, 2024 17:19 1m 22s main
October 7, 2024 17:19 1m 22s
sdlgpu: Use ctx->profile instead of hardcoding spirv
Build #98: Commit 1d7e528 pushed by flibitijibibo
October 7, 2024 17:01 1m 2s main
October 7, 2024 17:01 1m 2s
sdlgpu: Minor whitespace fixes
Build #97: Commit f82f3f1 pushed by flibitijibibo
October 7, 2024 16:58 1m 12s main
October 7, 2024 16:58 1m 12s
spirv: FrontFacing should return 1 or -1, not 0
Build #96: Commit 9cf39ae pushed by flibitijibibo
October 3, 2024 16:05 3m 16s main
October 3, 2024 16:05 3m 16s
Update for SDL3 migration to stdbool
Build #95: Commit 0516cfe pushed by flibitijibibo
September 21, 2024 01:14 1m 53s main
September 21, 2024 01:14 1m 53s
sdlgpu: Optimize update_uniform_buffer to avoid excess allocations
Build #94: Commit 615d8f9 pushed by flibitijibibo
September 16, 2024 15:11 2m 13s main
September 16, 2024 15:11 2m 13s
Update SDL_gpu_shadercross, for SDL_GetGPUShaderFormats
Build #93: Commit 43ae2c9 pushed by flibitijibibo
September 13, 2024 16:51 1m 29s main
September 13, 2024 16:51 1m 29s
sdlgpu: Update to latest SDL3 ABI, pre-cache uniform buffer size
Build #92: Commit 7b06174 pushed by flibitijibibo
September 10, 2024 22:21 1m 51s main
September 10, 2024 22:21 1m 51s
Update for latest GPU ABI
Build #91: Commit 9485200 pushed by flibitijibibo
August 31, 2024 14:19 1m 45s main
August 31, 2024 14:19 1m 45s
Update for new SDL_GPU namespacing scheme
Build #90: Commit 162ed8b pushed by flibitijibibo
August 29, 2024 18:30 1m 32s main
August 29, 2024 18:30 1m 32s
SPIR-V non-float vertex patching (#71)
Build #89: Commit 5b2da1d pushed by flibitijibibo
August 27, 2024 23:34 1m 26s main
August 27, 2024 23:34 1m 26s