Releases: icza/screp
Releases · icza/screp
screp v1.9.0
- Added support to parse map graphics related data (sprites and placed units) de86797
- Added a
-mapgfx
flag to include the map graphics data in the JSON output c414383 - Certain data is excluded from output JSON if
null
(Mapdata.Tiles
,MineralFields
,Geysers
) c414383 - Added critter unit ID constants 7e15dae
screp v1.8.2
- Fixed: "Land" commands were displayed as "Build" commands #35
screp v1.8.1
screp v1.8.0
- Added a
-overview
CLI flag which displays an overview / summary in human readable format (no JSON), see eaa9528
screp v1.7.3
screp v1.7.2
- Parse
PlayerOwners
andPlayerSides
from map data 49dacdb
screp v1.7.1
- Tighten the conditions for 1v1 UMS obs games fe8d9f2
screp v1.7.0
- 1v1 UMS teams and observers are now parsed and set. This implies improved winners detection.
- Rewrote the winners detection algorithm which handles more cases and is now more accurate.
- Added
Computed.RepSaverPlayerID
field which identifies who saved the replay if it can be detected.
screp v1.6.0
-
Added a new
-mapDataHash
CLI flag to calculate and print the hash of the map data section too; supported algorithms aresha1
,sha256
,sha512
andmd5
. If provided, the JSON output will contain a"Custom"
JSON object field having a"MapDataHash"
field with the hex string of the hash. -
Added a
-dumpMapData
CLI flag which if provided, the raw map data (CHK) is dumped to the output instead of JSON info, recommended to use with theoutfile
flag, e.g.screp -dumpMapData -outfile=map.chk myrep.rep