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Copy pathRain.pde
executable file
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Rain.pde
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class RainDrop {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
float maxDiameter;
float strokeWeight;
float speed; //speed of growing the ring.
color rainDropCurrentColor;
boolean on = false; // Turns the display on and off
boolean isFinished;
RainDrop(float xpos, float ypos,float diam,float stWeight,float _speed){
x = xpos;
y = ypos;
on = true;
diameter = diam;
strokeWeight = stWeight;
speed = _speed;
}
void setDiameter(float _diam){
diameter = _diam;
}
void setMaxDiameter(float _maxdiam){
maxDiameter = _maxdiam;
}
void setColorTrans(color start, color end){
rainDropStartColor = start;
rainDropEndColor = end;
}
void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
}
void grow() {
if (on == true) {
diameter += speed;
float u = map(diameter,0,maxDiameter,0,1);
rainDropCurrentColor = lerpColor(rainDropStartColor, rainDropEndColor,u);
if (diameter > maxDiameter) {
diameter = 0.0;
isFinished = true;
}
}
}
void growRandom() {
if(on) {
diameter += speed;
float u = map(diameter, 0, maxDiameter, 0, 1);
rainDropCurrentColor = lerpColor(rainDropStartColor, rainDropEndColor, u);
if(diameter > maxDiameter) {
diameter = 0;
x = random(width);
y = random(height);
}
}
}
void display() {
if (on == true) {
noFill();
strokeWeight(strokeWeight);
stroke(255, 20);
//fill(currentColor);
ellipse(x, y, diameter, diameter);
//fill(0);
//ellipse(x,y,diameter-strokeWeight,diameter-strokeWeight);
}
}
void displayRandom() {
if(on) {
noFill();
strokeWeight(strokeWeight);
stroke(rainDropCurrentColor,200);
ellipse(x, y, diameter, diameter);
}
}
boolean finished() {
if (isFinished) {
return true;
} else {
return false;
}
}
}
class Drips {
float x, y;
float diameter = height/24;
float diameter2 = height/28;
float diameter3 = height/32;
float maxDiameter = height/6;
float maxDiameter2 = height/10;
float strokeWeight = 5;
float speed = random(3,6.5);
color currentColor;
boolean on = false;
color rainDripStartColor = color(#000358);
color rainDripEndColor = color(#000000);
PVector loc;
boolean isFinished;
float cloudDiameter;
Drips() {
getPosition();
float cloudDiameter = 5;
on = true;
isFinished = false;
}
void getPosition() {
while (loc == null || !shouldDrip(loc)) loc = new PVector (random(width), random(height));
}
void display1() {
boolean special = random(1) < 0.001;
strokeWeight(strokeWeight);
stroke(255, 120); //TODO* change this to match bg gradation
ellipse(loc.x, loc.y, diameter, diameter);
}
void display2() {
boolean special = random(1) < 0.001;
strokeWeight(strokeWeight);
stroke(255, 120); //TODO* change this to match bg gradation
ellipse(loc.x, loc.y, diameter2, diameter2);
}
void display3() {
boolean special = random(1) < 0.001;
strokeWeight(strokeWeight);
stroke(255, 120); //TODO* change this to match bg gradation
ellipse(loc.x, loc.y, diameter3, diameter3);
}
void cloudDisplay() {
boolean special = random(1) < 0.001;
strokeWeight(random(5, 15));
stroke(0, 20);
fill(0,20);
ellipse(random(width), random(height), cloudDiameter, cloudDiameter);
}
void grow1() {
if(on) {
diameter += 6;
float u = map(diameter, 0, maxDiameter, 0, 1);
currentColor = lerpColor(rainDripStartColor, rainDripEndColor, u);
if(diameter > maxDiameter) {
diameter = 0;
isFinished = true;
}
}
}
void grow2() {
if(on) {
diameter2 += 4;
float u = map(diameter2, 0, maxDiameter, 0, 1);
currentColor = lerpColor(rainDripStartColor, rainDripEndColor, u);
if(diameter2 > maxDiameter) {
diameter2 = 0;
isFinished = true;
}
}
}
void grow3() {
if(on) {
diameter3 += 2;
float u = map(diameter3, 0, maxDiameter2, 0, 1);
currentColor = lerpColor(rainDripStartColor, rainDripEndColor, u);
if(diameter3 > maxDiameter2) {
diameter3 = 0;
isFinished = true;
}
}
}
void cloudGrow() {
if(on) {
cloudDiameter += random(0.25, 0.75);
}
if(cloudDiameter > (int)random(20,30)) {
cloudDiameter = 0;
isFinished = true;
}
}
boolean shouldDrip(PVector v) {
int camX = (int)map(v.x, 0, width, 0, cam.width);
int camY = (int)map(v.y, 0, height, 0, cam.height);
return (brightness(cam.get(camX, camY)) < 50);
}
boolean finished() {
if (isFinished) {
return true;
} else {
return false;
}
}
}
//test:
/*
class AniDrip {
Ani diameterAni;
boolean aniIsFinished;
AniDrip() {
diameterAni = new Ani(this, random(1,5), 0.5, "diameter", 50, Ani.EXPO_IN_OUT, "onEnd:randomize");
aniIsFinished = false;
println("\t\t\t\t***ani called!");
}
void randomize(Ani _ani) {
//c = lerpColor(from, to, random(1));
// new repeat count
int newCount = 1+2*round(random(4));
diameterAni.repeat(newCount);
// restart
diameterAni.start();
// move to new position
Ani.to(this, 1.5, "x", random(width), Ani.EXPO_IN_OUT);
Ani.to(this, 1.5, "y", random(height), Ani.EXPO_IN_OUT);
aniIsFinished = true;
}
void draw() {
fill(255,120);
stroke(5);
ellipse(random(width/2), random(height/2), 10, 10);
}
boolean finished() {
if (aniIsFinished) {
return true;
} else {
return false;
}
}
}
*/