-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRainScene.pde
executable file
·135 lines (106 loc) · 3.01 KB
/
RainScene.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
//RainScene Variables
color rainDropStartColor = color(255, 255, 255); //rainDrop
color rainDropEndColor = color(0, 255, 200); //rainDrop
color rainDripStartColor = color(055, 255, 255); //rainDrop
color rainDripEndColor = color(0, 255, 200); //rainDrop
class RainScene {
color rainSceneFromBGColor = color(#000358); //rainScene
color rainSceneToBGColor = color(#000000); //rainScene -- should be FireflyScene bg start color
//end RainScene Variables
RainDrop rain;
ArrayList<Drips> dripsArrayList1;
ArrayList<Drips> dripsArrayList2;
ArrayList<Drips> dripsArrayList3;
//ArrayList<AniDrip> aniArrayList; //test
int maxDrips = 2;
float fadeBGAmount = 10;
RainScene() {
rain = new RainDrop(width/2, height/2, 10, 10, 4);
rain.setMaxDiameter(width);
rain.setColorTrans(rainDropStartColor, rainDropEndColor);
dripsArrayList1 = new ArrayList<Drips>();
dripsArrayList2 = new ArrayList<Drips>();
dripsArrayList3 = new ArrayList<Drips>();
}
void display() {
background();
update();
addRemoveDrips1();
addRemoveDrips2();
addRemoveDrips3();
updateDrips();
draw();
}
void background() {
float u = map(elapsedTime - toMillisecond(currentScene*2, 00), 0, sceneLength, 0, 1);
println("\t\t\t\t\t\t\t\t*** " + "elapsed: " + (elapsedTime - toMillisecond(currentScene*2, 00)) + " sceneLength: " + sceneLength + " ***u: " + u);
fill(lerpColor(rainSceneFromBGColor, rainSceneToBGColor, u), fadeBGAmount);
noStroke();
rect(width/2, height/2, width, height);
}
void update() {
rain.growRandom();
}
void draw() {
rain.displayRandom();
}
void updateDrips() {
for (Drips d1 : dripsArrayList1) {
d1.display1();
d1.grow1();
}
for (Drips d2 : dripsArrayList2) {
d2.display2();
d2.grow2();
}
for (Drips d3 : dripsArrayList3) {
d3.display3();
d3.grow3();
}
}
void addRemoveDrips1() {
for (int i = dripsArrayList1.size() - 1; i >= 0; i--) {
Drips d = dripsArrayList1.get(i);
if (d.finished()) {
dripsArrayList1.remove(i);
}
}
while ((dripsArrayList1.size() < maxDrips)) {
dripsArrayList1.add(new Drips());
}
}
void addRemoveDrips2() {
for (int i = dripsArrayList2.size() - 1; i >= 0; i--) {
Drips d2 = dripsArrayList1.get(i);
if (d2.finished()) {
dripsArrayList2.remove(i);
}
}
while ((dripsArrayList2.size() < maxDrips)) {
dripsArrayList2.add(new Drips());
}
}
void addRemoveDrips3() {
for (int i = dripsArrayList3.size() - 1; i >= 0; i--) {
Drips d3 = dripsArrayList3.get(i);
if (d3.finished()) {
dripsArrayList3.remove(i);
}
}
while ((dripsArrayList3.size() < maxDrips)) {
dripsArrayList3.add(new Drips());
}
}
//void addRemoveAniDrips() {
// for (int i = aniArrayList.size() - 1; i >= 0; i--) {
// AniDrip a = aniArrayList.get(i);
// a.draw();
// if (a.finished()) {
// dripsArrayList.remove(i);
// }
// }
// while (dripsArrayList.size() < maxDrips) {
// dripsArrayList.add(new Drips());
// }
//}
}