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routing.py
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import sys
import networkx as nx
import numpy as np
import itertools
import random
import time
from arborescences import *
from extra_links import *
import glob
#global variables in this file
seed = 1
n = 10
rep = 1
k = 8
f_num = 40
samplesize=20
name = "experiment-routing"
#set global variables
def set_params(params):
set_routing_params(params)
def set_routing_params(params):
global seed, n, rep, k, samplesize, name, f_num
[n, rep, k, samplesize, f_num, seed, name] = params
# Route according to deterministic circular routing as described by Chiesa et al.
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RouteDetCirc(s, d, fails, T):
curT = 0
detour_edges = []
hops = 0
switches = 0
n = len(T[0].nodes())
k = len(T)
while (s != d):
while (s not in T[curT].nodes()) and switches < k*n:
curT = (curT+1) % k
switches += 1
if switches >= k*n:
break
nxt = list(T[curT].neighbors(s))
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
curT = (curT+1) % k
switches += 1
else:
if switches > 0 and curT > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > n or switches > k*n:
return (True, -1, switches, detour_edges)
return (False, hops, switches, detour_edges)
#select next arborescence to bounce
def Bounce(s, d, T, cur):
for i in range(len(T)):
if (d, s) in T[i].edges():
return i
else:
return (cur+1) % len(T)
# Route with bouncing for 3-connected graph by Chiesa et al.
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RouteDetBounce(s, d, fails, T):
detour_edges = []
curT = 0
hops = 0
switches = 0
n = len(T[0].nodes())
while (s != d):
nxt = list(T[curT].neighbors(s))
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
if curT == 0:
curT = Bounce(s, nxt, T, curT)
else:
curT = 3 - curT
switches += 1
else:
if switches > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 3*n or switches > k*n:
print("cycle Bounce")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
#construct BIDB 7 matrix
def PrepareBIBD(connectivity):
global matrix
matrix = []
matrix.append([5,0,6,1,2,4,3])
matrix.append([0,1,2,3,4,5,6])
matrix.append([6,2,0,4,1,3,5])
matrix.append([4,3,5,0,6,1,2])
matrix.append([1,4,3,2,5,6,0])
matrix.append([2,5,4,6,3,0,1])
matrix.append([3,6,1,5,0,2,4])
# Route with BIBD matrix
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RouteBIBD(s, d, fails, T):
if len(matrix) == 0:
PrepareBIBD(k)
detour_edges = []
curT = matrix[int(s) % (k-1)][0]
hops = 0
switches = 0
source = s
n = len(T[0].nodes())
while (s != d):
nxt = list(T[curT].neighbors(s))
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
switches += 1
# print(switches)
curT = matrix[int(source) % (k-1)][switches % k]
else:
if switches > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 3*n or switches > k*n:
print("cycle BIBD")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
#build data structure for square one algorithm
SQ1 = {}
def PrepareSQ1(G, d):
global SQ1
H = build_auxiliary_edge_connectivity(G)
R = build_residual_network(H, 'capacity')
SQ1 = {n: {} for n in G}
for u in G.nodes():
if (u != d):
k = sorted(list(nx.edge_disjoint_paths(
G, u, d, auxiliary=H, residual=R)), key=len)
SQ1[u][d] = k
# Route with Square One algorithm
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RouteSQ1(s, d, fails, T):
curRoute = SQ1[s][d][0]
k = len(SQ1[s][d])
detour_edges = []
index = 1
hops = 0
switches = 0
c = s # current node
n = len(T[0].nodes())
while (c != d):
nxt = curRoute[index]
if (nxt, c) in fails or (c, nxt) in fails:
for i in range(2, index+1):
detour_edges.append((c, curRoute[index-i]))
c = curRoute[index-i]
switches += 1
c = s
hops += (index-1)
curRoute = SQ1[s][d][switches % k]
index = 1
else:
if switches > 0:
detour_edges.append((c, nxt))
c = nxt
index += 1
hops += 1
if hops > 3*n or switches > k*n:
print("cycle square one")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
# Route with randomization as described by Chiesa et al.
# source s
# destination d
# link failure set fails
# arborescence decomposition T
P = 0.5358 # bounce probability
def RoutePR(s, d, fails, T):
detour_edges = []
curT = 0
hops = 0
switches = 0
n = len(T[0].nodes())
while (s != d):
nxt = list(T[curT].neighbors(s))
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
x = random.random()
if x <= P:
curT = Bounce(s, nxt, T, curT)
else:
newT = random.randint(0, len(T)-2)
if newT >= curT:
newT = (newT+1) % len(T)
curT = newT
switches += 1
else:
if switches > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 3*n or switches > k*n:
print("cycle PR")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
# Route randomly without bouncing as described by Chiesa et al.
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RoutePRNB(s, d, fails, T):
detour_edges = []
curT = 0
hops = 0
switches = 0
n = len(T[0].nodes())
while (s != d):
nxt = list(T[curT].neighbors(s))
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
newT = random.randint(0, len(T)-2)
if newT >= curT:
newT = (newT+1) % len(T)
curT = newT
switches += 1
else:
if switches > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 3*n or switches > k*n:
print("cycle PRNB")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
# Route with bouncing variant by Chiesa et al.
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def RouteDetBounce2(s, d, fails, T):
detour_edges = []
curT = 0
hops = 0
switches = 0
n = len(T[0].nodes())
while (s != d):
nxt = list(T[curT].neighbors(s))
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
if curT == 0:
curT = Bounce(s, nxt, T, curT)
else:
curT = 1+(curT) % (len(T)-1)
switches += 1
else:
if switches > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 3*n or switches > k*n:
#print("cycle DetBounce2")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
#compute best arb for low stretch to use next
arb_order = {}
def next_stretch_arb(s, curT):
indices = arb_order[s]
index = (indices.index_of(curT) + 1) % k
return index
# Choose next arborescence to minimize stretch when facing failures
# source s
# destination d
# link failure set fails
# arborescence decomposition T
def Route_Stretch(s, d, fails, T):
curT = 0
detour_edges = []
hops = 0
switches = 0
n = len(T[0].nodes())
while (s != d):
# print "At ", s, curT
nxt = list(T[curT].neighbors(s))
# print "neighbours:", nxt
if len(nxt) != 1:
print("Bug: too many or to few neighbours")
nxt = nxt[0]
if (nxt, s) in fails or (s, nxt) in fails:
curT = next_stretch_arb(s, curT)
switches += 1
else:
if switches > 0 and curT > 0:
detour_edges.append((s, nxt))
s = nxt
hops += 1
if hops > 2*n or switches > k*n:
print("cycle det circ")
return (True, hops, switches, detour_edges)
return (False, hops, switches, detour_edges)
# run routing algorithm on graph g
# RANDOM: don't use failset associated with g, but construct one at random
# stats: statistics object to fill
# f: number of failed links
# samplesize: number of nodes from which we route towards the root
# dest: nodes to exclude from using in sample
# tree: arborescence decomposition to use
def SimulateGraph(g, RANDOM, stats, f, samplesize, precomputation=None, dest=None, tree=None, targeted=False):
edg = list(g.edges())
fails = g.graph['fails']
if fails != None:
if len(fails) < f:
fails = fails + edg[:f - len(fails) + 1]
edg = fails
if f > len(edg):
print('more failures than edges')
print('simulate', len(g.edges()), len(fails), f)
return -1
d = g.graph['root']
g.graph['k'] = k
if precomputation is None:
precomputation = tree
if precomputation is None:
precomputation = GreedyArborescenceDecomposition(g)
#if precomputation is None:
# return -1
fails = edg[:f]
if targeted:
fails = []
failures1 = {(u, v): g[u][v]['arb'] for (u, v) in fails}
failures1.update({(v, u): g[u][v]['arb'] for (u, v) in fails})
g = g.copy(as_view=False)
g.remove_edges_from(failures1.keys())
nodes = list(set(connected_component_nodes_with_d_after_failures(g,[],d))-set([dest, d]))
dist = nx.shortest_path_length(g, target=d)
#if len(nodes) < samplesize:
# print('Not enough nodes in connected component of destination (%i nodes, %i sample size), adapting it' % (len(nodes), samplesize))
# samplesize = len(nodes)
nodes = list(set(g.nodes())-set([dest, d]))
random.shuffle(nodes)
count = 0
for s in nodes[:samplesize]:
count += 1
for stat in stats:
if targeted:
fails = list(nx.minimum_edge_cut(g,s=s,t=d))[1:]
random.shuffle(fails)
failures1 = {(u, v): g[u][v]['arb'] for (u, v) in fails}
g.remove_edges_from(failures1.keys())
x = dist[s]
dist[s] = nx.shortest_path_length(g,source=s,target=d)
#print(len(fails),x,dist[s]) #DEBUG
if (s == d) or (not s in dist):
stat.fails += 1
continue
(fail, hops) = stat.update(s, d, fails, precomputation, dist[s])
if fail:
stat.hops = stat.hops[:-1]
stat.stretch = stat.stretch[:-1]
elif hops < 0:
stat.hops = stat.hops[:-1]
stat.stretch = stat.stretch[:-1]
stat.succ = stat.succ - 1
if targeted:
for ((u, v), i) in failures1.items():
g.add_edge(u, v)
g[u][v]['arb'] = i
if stat.succ + stat.fails != count:
print('problem, success and failures do not add up', stat.succ, stat.fails, count)
print('source', s)
if stat.has_graph:
drawGraphWithLabels(stat.graph, "results/problem.png")
if not targeted:
for ((u, v), i) in failures1.items():
g.add_edge(u, v)
g[u][v]['arb'] = i
for stat in stats:
stat.finalize()
sys.stdout.flush()
return fails
# class to collect statistics on routing simulation
class Statistic:
def __init__(self, routeFunction, name, g=None):
self.funct = routeFunction
self.name = name
self.has_graph = g is not None
if g is not None:
self.graph = g
def reset(self, nodes):
self.totalHops = 0
self.totalSwitches = 0
self.fails = 0
self.succ = 0
self.stretch = [-2]
self.hops = [-2]
self.lastsuc = True
self.load = {(u, v): 0 for u in nodes for v in nodes}
self.lat = 0
# add data for routing simulations from source s to destination
# despite the failures in fails, using arborescences T and the shortest
# path length is captured in shortest
def update(self, s, d, fails, T, shortest):
if not self.has_graph:
(fail, hops, switches, detour_edges_used) = self.funct(s, d, fails, T)
else:
(fail, hops, switches, detour_edges_used) = self.funct(s, d, fails, T, self.graph)
#if switches == 0:
# fail = False
if fail:
self.fails += 1
self.lastsuc = False
self.stretch.append(-1)
self.hops.append(-1)
for e in detour_edges_used:
self.load[e] += 1
else:
self.totalHops += hops
self.succ += 1
self.totalSwitches += switches
if shortest == 0:
shortest = 1
self.stretch.append(hops-shortest)
self.hops.append(hops)
for e in detour_edges_used:
self.load[e] += 1
self.lastsuc = True
return (fail, hops)
def max_stretch(self):
return max(self.stretch)
# compute statistics when no more data will be added
def finalize(self):
self.lat = -1
self.load = max(self.load.values())
if len(self.hops) > 1:
self.hops = self.hops[1:]
self.stretch = self.stretch[1:]
else:
self.hops = [0]
self.stretch = [0]
if len(self.hops) > 0:
self.lat = np.mean(self.hops)
return max(self.stretch)
def max_load(self):
return max(self.load.values())
def load_distribution(self):
return [x*1.0/self.size**2 for x in np.bincount(self.load.values())]