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model_input_serialization_json.go
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model_input_serialization_json.go
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/*
* IONOS S3 Object Storage API for contract-owned buckets
*
* ## Overview The IONOS S3 Object Storage API for contract-owned buckets is a REST-based API that allows developers and applications to interact directly with IONOS' scalable storage solution, leveraging the S3 protocol for object storage operations. Its design ensures seamless compatibility with existing tools and libraries tailored for S3 systems. ### API References - [S3 API Reference for contract-owned buckets](https://api.ionos.com/docs/s3-contract-owned-buckets/v2/) ### User documentation [IONOS S3 Object Storage User Guide](https://docs.ionos.com/cloud/managed-services/s3-object-storage) * [Documentation on user-owned and contract-owned buckets](https://docs.ionos.com/cloud/managed-services/s3-object-storage/concepts/buckets) * [Documentation on S3 API Compatibility](https://docs.ionos.com/cloud/managed-services/s3-object-storage/concepts/s3-api-compatibility) * [S3 Tools](https://docs.ionos.com/cloud/managed-services/s3-object-storage/s3-tools) ## Endpoints for contract-owned buckets | Location | Region Name | Bucket Type | Endpoint | | --- | --- | --- | --- | | **Berlin, Germany** | **eu-central-3** | Contract-owned | `https://s3.eu-central-3.ionoscloud.com` | ## Changelog - 30.05.2024 Initial version
*
* API version: 2.0.2
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ionoscloud
import (
"encoding/json"
)
import "encoding/xml"
// InputSerializationJSON Specifies JSON as object's input serialization format.
type InputSerializationJSON struct {
XMLName xml.Name `xml:"InputSerializationJSON"`
// Specifies JSON as object's input serialization format.
Type *string `json:"Type,omitempty" xml:"Type"`
}
// NewInputSerializationJSON instantiates a new InputSerializationJSON object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewInputSerializationJSON() *InputSerializationJSON {
this := InputSerializationJSON{}
return &this
}
// NewInputSerializationJSONWithDefaults instantiates a new InputSerializationJSON object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewInputSerializationJSONWithDefaults() *InputSerializationJSON {
this := InputSerializationJSON{}
return &this
}
// GetType returns the Type field value
// If the value is explicit nil, the zero value for string will be returned
func (o *InputSerializationJSON) GetType() *string {
if o == nil {
return nil
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *InputSerializationJSON) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return o.Type, true
}
// SetType sets field value
func (o *InputSerializationJSON) SetType(v string) {
o.Type = &v
}
// HasType returns a boolean if a field has been set.
func (o *InputSerializationJSON) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
func (o InputSerializationJSON) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Type != nil {
toSerialize["Type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableInputSerializationJSON struct {
value *InputSerializationJSON
isSet bool
}
func (v NullableInputSerializationJSON) Get() *InputSerializationJSON {
return v.value
}
func (v *NullableInputSerializationJSON) Set(val *InputSerializationJSON) {
v.value = val
v.isSet = true
}
func (v NullableInputSerializationJSON) IsSet() bool {
return v.isSet
}
func (v *NullableInputSerializationJSON) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInputSerializationJSON(val *InputSerializationJSON) *NullableInputSerializationJSON {
return &NullableInputSerializationJSON{value: val, isSet: true}
}
func (v NullableInputSerializationJSON) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInputSerializationJSON) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}