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Copy pathTwoPlayer.gd
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TwoPlayer.gd
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extends Node2D
var chickens = []
onready var player_one = get_node("/root/MainScene/Player")
onready var player_two = get_node("/root/MainScene/Player2")
func _ready():
$ParallaxBackground/ParallaxLayer/Sprite.global_position.y = 700
func restart():
for chicken in chickens:
if chicken:
chicken.queue_free()
chickens.clear()
var _tmp = get_tree().reload_current_scene()
func _process(_delta):
if Input.is_action_just_pressed("ui_cancel"):
restart()
if Input.is_action_just_pressed("hard_mode"):
for _i in rand_range(0, 100):
var chicken : KinematicBody2D = load("res://Actors/BadGuy/BadGuy.tscn").instance()
chickens.append(chicken)
var size = rand_range(1.5, 4.5)
chicken.scale = Vector2(size, size)
get_tree().root.add_child(chicken)
chicken.position.y = rand_range(100, 400)
chicken.position.x = rand_range(200, 7000)
func _on_Timer_timeout():
var new_chickens = []
for chicken in chickens:
if chicken != null:
new_chickens.append(chicken)
chickens = new_chickens
if chickens.size() > 10:
return
var chicken : KinematicBody2D = load("res://Actors/BadGuy/BadGuy.tscn").instance()
chickens.append(chicken)
var size = rand_range(1.5, 4.5)
chicken.scale = Vector2(size, size)
get_tree().root.add_child(chicken)
chicken.position.x = rand_range(50, 2500)
chicken.position.y = rand_range(400, -800)
if player_one == null && player_two == null:
restart()