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snake.py
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#Simple Python game
import turtle as t
import time
import random
delay=0.1
#score
score=0
high_score=0
#Set up the screen
window = t.Screen()
window.title("Snake Game")
window.bgcolor("green")
window.setup(width=600, height=600)
window.tracer(0) #turns off the screen updates
#Snake head
head=t.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction="up"
#object
obj=t.Turtle()
obj.speed(0)
obj.shape("circle")
obj.color("red")
obj.penup()
obj.goto(0,100)
#Setting the snake body
segments=[]
#Showing Score and high Score
pen=t.Turtle()
pen.speed(0)
pen.color("Black")
pen.penup()
pen.hideturtle()
pen.goto(0,250)
pen.write("Score: {} High Score: {}".format(score,high_score),align="center",font=("Arial",20))
#functions for movement
def move():
if head.direction=="up":
y=head.ycor()
head.sety(y+20)
if head.direction=="down":
y=head.ycor()
head.sety(y-20)
if head.direction=="left":
x=head.xcor()
head.setx(x-20)
if head.direction=="right":
x=head.xcor()
head.setx(x+20)
#Fucntion to change snake's direction
def go_up():
if head.direction!="down":
head.direction="up"
def go_down():
if head.direction!="up":
head.direction="down"
def go_left():
if head.direction!="right":
head.direction="left"
def go_right():
if head.direction!="left":
head.direction="right"
#Assigning the keys for changing direction
window.listen()
window.onkeypress(go_up,"Up")
window.onkeypress(go_down,"Down")
window.onkeypress(go_left,"Left")
window.onkeypress(go_right,"Right")
#main game loop
while True:
window.update()
#check for collision
if head.distance(obj)<20:
x=random.randint(-290,290)
y=random.randint(-290,290)
obj.goto(x,y)
#Add a segment
new_segment=t.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
#Increase the score
score+=5
high_score=max(score, high_score)
#Showing scores
pen.clear()
pen.write("Score: {} High Score: {}".format(score,high_score),align="center",font=("Arial",20))
#move the end segments first in reverse order
for index in range(len(segments)-1,0,-1):
x=segments[index-1].xcor()
y=segments[index-1].ycor()
segments[index].goto(x,y)
#move segment 0 to where head is
if len(segments)>0:
x=head.xcor()
y=head.ycor()
segments[0].goto(x,y)
#moving along the borders
if head.xcor()>300:
head.setx(-300)
if head.xcor()<-300:
head.setx(300)
if head.ycor()>300:
head.sety(-300)
if head.ycor()<-300:
head.sety(300)
move()
#collision with itself
for segment in segments:
if segment.distance(head)<20:
time.sleep(1)
head.goto(0,0)
#Reset the scores
score=0
head.direction="stop"
for segment in segments:
segment.goto(1000,1000)
segments.clear()
time.sleep(delay)
window.mainloop()