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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.1.6

Added

  • Added import stations
  • Added storage management to balance resources between storage units
  • Added sugar business
  • Added bakery business
  • Added flour processing business
  • Added beer and wine making business
  • Added coal ore as a prerequisite of coal
  • Show statistics in UI
  • Allow pausing of the game
  • Generate a street when launching a game
  • Added forest and water tiles when launching a game

Changed

  • Sorted save games by name
  • Highlight connected delivery stations when hovering over depots
  • Added confirmation dialog to overwrite of save files

Fixed

  • Game now properly resets selected tools when exiting
  • When an export station is deleted, its statistics continue to count towards the goals
  • Prevent delivery station to be used while still under construction
  • Prevent multiple 'go to' instructions stopping a car indefinitely

0.1.5

Added

  • Automatic depots which supply resources between delivery stations
  • Buildings which are placed are slowly build over time, not immediately
  • Proper menu
  • Confirmation dialog when deleting files
  • Vodka production

Changed

  • Buildings can have multiple productions active and will randomly produce a possible activated production each tick
  • Exports stations export 10 items per tick instead of one
  • Adjusted prices and production rates for different buildings
  • Animal based buildings produce manure which can be used as fertilizer for fields
  • Phosphor fertilizer production
  • Allow corn to be implicitly also used as animal feed
  • Allow zooming when a construction option is selected

0.1.4

Added

  • Add money
  • Buildings cost maintenance
  • Added goals for game
  • Cast steel into billets, slabs and blooms
  • Allow seeing production rates in UI
  • Allow multiple save files

Changed

  • Move cars smoothly rather than jumping by tiles

Fixed

  • Do not allow cars to drive onto buildings (and drive off if they happen to be on one)
  • Starting game clears out idle indicators properly

0.1.3

Added

  • Added dairy and milk business
  • Allow selecting production for buildings if they have multiple
  • Added animal feed business
  • Indicate when production is idle
  • Indicate which building or car is selected
  • Allow selecting map sizes when creating a new map
  • Added initial menu
  • Allow for cloning car instructions onto other cars

Changed

  • Storages now look more different
  • Decrease production rate and speed and increase storage sizes
  • Group items in export station

Fixed

  • Fixed issue where pathfinding crashed games when deleting things

0.1.2

Added

  • Allow deactivating and activating cars
  • Allow for differently looking cars depending on resource
  • Allow editing names of buildings and cars
  • Add several agriculture processes

Changed

  • Cars automatically select correct resource type for loading and unloading
  • Grouped items in construction menu for better overview
  • Resources are loaded from asset files

Fixed

  • Cars are rendered as sprites, leading to a smoother movement and no blinking effect

0.1.1

Added

  • Centered map when starting game
  • Zoom towards mouse cursor
  • Allow configuring what export stations export
  • Added instructions Load and Unload (without waiting) to cars

Changed

  • Improved design of tiles, updated storages to look different depending on resource
  • Allow dragging streets to place them
  • Refactored production buildings to be loaded from asset file

Fixed

  • Resolved cars dead-locking due to blocking each other

0.1.0

Added

  • Initial release with steel metal infrastructure