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Pokemon listed in "evolve_before_transfer" does not evolve #1204
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It willl wait for |
@FrancYescO I don't really understand what it means, but I have like 30+ Pidgeys and bot still doesn't evolve |
Sometime it will log "Pokémon ready for stack evolve xx" probably you need more candys? |
I got Pokémon ready for stack evolve 0, but I have 5K + of Pidgey candies |
Pidgy is also here.. obligatory_transfer=DODUO,RATTATA,CATERPIE,PIDGEY |
but doesn't |
How can a Pokémon be evolved if you "obligatory" throw away? |
The thing is, the bot neither throws those pokemon away nor evolve it, all those pokemon are retained making my pokemon inventory full |
Post your Pokémon list |
Sorry I manually evolved them all, will try to get the list when pokemon are full again |
Ok I got the pokemon list here http://pastebin.com/87Y8RrcJ You can see there's a lot of Pidgeys... |
and still Pokémon ready for stack evolve 0 ???? if you don't see this incrementing and reaching 10 (as you config require) you will never get an evolve. |
that's why it's a bug? |
yeah but to me is working good, so wee need to find what's wrong with your config. |
can you share your config? |
butw probably somehow related to |
So don't put anything in obligatory transfer? |
no, i don't want to obligatory transfer. |
also make sure to edit the json file if present and not proprieties one. |
can you share the entire json template? |
i'm using develop with some pr merged so some config will be in conflict. what can affect this issue is already up |
Having the same issue. |
in my case, the config on |
the crucial thing is
no evolve are done until we have enought pokemon to evolve defined by this value obligatory_transfer pokemon are kept if also in the evolve_before_transfer (still a nosense to have in both list) |
My new config looks like this: obligatory_transfer=DODUO But after 8 hrs botting, still getting full pokemon inventory because all the above pokemon are kept. |
if in your log you see
this is the issue but this can also mean you have not enought candy.. probably i need a full session log to understand something, also waiting for the next version might have solved this issue due to some changes done in the evolve func. |
I had the same issue with Drowzee, like 1k+ candies and fill up the inventory. I've also tried to put it in the obligatory transfer and also in the list of "evolve before transfer" but I got into another issue where I got an arithmetic exception (division by zero). I believe there is some problem with the candies evaluation. I am using 0.6 by the way. |
Yes, that's what I have |
One thing that helps, just tried, is to use the |
Can you get the most recent develop version (and not 0.6.0 release) and test it again? Several pieces of code for the evolving got improved. |
I'm waiting for the release build, anyway I think the issue mostly happens if the bot is scheduled to restart periodically. |
Question: details. Player want only 3 of each pokemon max. Realistically the player keeps it as it is a "evolve&&transfer pokemon", so hoping the bot is able to see this as well. Sorry for hijacking this thread, I didn't see someone complaining for either side in the issue threads so I chose the closes one on topic to ask, however I am going to use these settings and see what happens. |
Will keep it. |
Description:
Pokemon listed in "evolve_before_transfer" does not evolve, instead it keeps all those pokemon causing
POKEMON_INVENTORY_FULL
Steps to reproduce:
evolve_before_transfer
evolve_before_transfer
are kept causingPOKEMON_INVENTORY_FULL
Expected behavior:
Pokemon should be evolved and then transferred
Actual behavior:
Pokemon does not evolve
Version:
0.6.0
Operating System:
Ubuntu
Java version:
Latest
Leave this sentence in your issue as proof that you have read and used this template.
My config: http://pastebin.com/GC8Ggh7u
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