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Hello, I am following your examples in the book and the videos on youtube and I see you decided to go for a template string inside a typescript file instead of using wgsl extension. I have two questions regarding this:
Is there a performance impact on doing so? Does it decrease the performance of WebGPU using a template string instead of a .wgsl file?
How can you pass a vec4 from the pipeline to a fragment wgsl shader?
Thank you very much for sharing your experience.
The text was updated successfully, but these errors were encountered:
no performance impact. wgsl file will be converted to string in the pipeline. starting from video series 42, I started to use wgsl extension to write shader code because it it easier to code that the string.
Hello, I am following your examples in the book and the videos on youtube and I see you decided to go for a template string inside a typescript file instead of using wgsl extension. I have two questions regarding this:
Thank you very much for sharing your experience.
The text was updated successfully, but these errors were encountered: