diff --git a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua index 6bb8580390..1e029435cf 100644 --- a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua +++ b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua @@ -647,15 +647,15 @@ local t = Def.ActorFrame{ if(playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).CustomizeGameplay) then SCREENMAN:GetTopScreen():AddInputCallback(firstHalfInput) SCREENMAN:GetTopScreen():AddInputCallback(secondHalfInput) - screen = SCREENMAN:GetTopScreen() - noteField = screen:GetChild("PlayerP1"):GetChild("NoteField") - noteField:addx(noteFieldX) - noteField:addy(noteFieldY) - noteColumns = noteField:get_column_actors() - for i, actor in ipairs(noteColumns) do - actor:zoomtowidth(noteFieldWidth) - actor:zoomtoheight(noteFieldHeight) - end + end + screen = SCREENMAN:GetTopScreen() + noteField = screen:GetChild("PlayerP1"):GetChild("NoteField") + noteField:addx(noteFieldX) + noteField:addy(noteFieldY) + noteColumns = noteField:get_column_actors() + for i, actor in ipairs(noteColumns) do + actor:zoomtowidth(noteFieldWidth) + actor:zoomtoheight(noteFieldHeight) end end, JudgmentMessageCommand=function(self, msg)