diff --git a/src/CMakeData-singletons.cmake b/src/CMakeData-singletons.cmake index 3656929793..d61bdcf044 100644 --- a/src/CMakeData-singletons.cmake +++ b/src/CMakeData-singletons.cmake @@ -4,6 +4,7 @@ list(APPEND SMDATA_GLOBAL_SINGLETON_SRC "CharacterManager.cpp" "CommandLineActions.cpp" "CryptManager.cpp" + "FilterManager.cpp" "FontManager.cpp" "GameManager.cpp" "GameSoundManager.cpp" @@ -31,6 +32,7 @@ list(APPEND SMDATA_GLOBAL_SINGLETON_HPP "CharacterManager.h" "CommandLineActions.h" "CryptManager.h" + "FilterManager.h" "FontManager.h" "GameManager.h" "GameSoundManager.h" diff --git a/src/FilterManager.h b/src/FilterManager.h index 894fc61d6d..0ca42139d4 100644 --- a/src/FilterManager.h +++ b/src/FilterManager.h @@ -19,7 +19,6 @@ class FilterManager { void SetSSFilter(float v, Skillset ss, int bound); void ResetSSFilters(); // reset button for filters bool HighestSkillsetsOnly = false; - bool SkillsetFiltersActive = false; // appears to be unused bool AnyActiveFilter(); //Lua