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cameraframebuffer.h
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#ifndef CAMERAFRAMEBUFFER_H
#define CAMERAFRAMEBUFFER_H
#include <vector>
#include <set>
#include <mutex>
#include <condition_variable>
#include "cameraframe.h"
class CameraFrameBuffer
{
public:
CameraFrameBuffer();
virtual ~CameraFrameBuffer();
void waitForNew(); /// Will block the thread until new frame is ready
void setDebug(bool on);
void print();
void check();
protected:
void initializeFrames(unsigned n); /// Create buffer with N frames
/// Functions for accessing the frames
CameraFrame *getCurrent();
CameraFrame *getNth(unsigned nth);
std::vector<CameraFrame *> getCurrentN(unsigned n);
CameraFrame *getFinal();
std::vector<CameraFrame *> getFinalN(unsigned n);
CameraFrame *getNext(CameraFrame *frame);
CameraFrame *getNextWait();
CameraFrame *getNextWait(CameraFrame *frame);
std::vector<CameraFrame *> getNextWaitN(unsigned n);
CameraFrame *getLast(CameraFrame *frame);
void release(CameraFrame *frame); /// Do not forget to release taken frames
protected:
virtual CameraFrame *newFrame(unsigned id) = 0; /// Create new frame of child class
void connectFrames();
CameraFrame *getNewCurrent(); /// Get frame for updating with new data
void setNewReady(CameraFrame *frame); /// Once updated, set as ready
void newFrameReady();
CameraFrame *getNextValid(CameraFrame *frame);
CameraFrame *getLastValid(CameraFrame *frame);
protected:
std::mutex mutex;
std::condition_variable new_frame_ready;
std::vector<CameraFrame *> frames;
CameraFrame *current = nullptr;
CameraFrame *final = nullptr;
std::set<CameraFrame *> skipped;
bool debug = false;
};
#endif // CAMERAFRAMEBUFFER_H