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ReactiveEnvironment

This is a simple interactive environment system that i have written using C++ and compute shader in Unreal Engine .At max 1 Compute will be executed per frame. There is still a lot of noise in calculated Normals. There is lots of room for improvements.

This is just a hobby project I created inspired by Unreal's Render Material to Texture demo and Marvel Master's https://youtu.be/pX82z77TZc4 tried to replicate without that many draw calls and added snow,Mud,Grass interactions too.

Used engine version UE 4.21