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MayaDevUtil

A collection of template to help the creation of Maya plugin by providing templates for project using either cmake, Qt or Xcode.

Debugging with Xcode:

  • Set scheme executable to Maya.app/Contents/bin/maya. Might need to manually edit the project file.
  • Had problems with LLDB and currently using GDB
  • Arguments are useful (-file and -script) and work best with full path from /