-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRetrotime.xml
67 lines (66 loc) · 2.54 KB
/
Retrotime.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<rom-definition version="1.0">
<rom type="cartridge" title="Retrotime" version="1.0" />
<binary path="obj/Retrotime.vbin" />
<textures>
<texture path="obj\fasterdave.vtex" />
<texture path="obj\blockstacker.vtex" />
<texture path="obj\breakout.vtex" />
<texture path="obj\frog.vtex" />
<texture path="obj\invaders.vtex" />
<texture path="obj\pang.vtex" />
<texture path="obj\main.vtex" />
<texture path="obj\gamepreview.vtex" />
<texture path="obj\ramit.vtex" />
<texture path="obj\snakey.vtex" />
<texture path="obj\Roboto_Reguluar_14.vtex" />
<texture path="obj\Roboto_Reguluar_17.vtex" />
<texture path="obj\Roboto_Reguluar_19.vtex" />
<texture path="obj\Roboto_Reguluar_20.vtex" />
<texture path="obj\Roboto_Reguluar_22.vtex" />
<texture path="obj\Roboto_Reguluar_25.vtex" />
<texture path="obj\Roboto_Reguluar_30.vtex" />
<texture path="obj\Roboto_Reguluar_40.vtex" />
</textures>
<sounds>
<!-- music -->
<sound path="obj/mainmusic.vsnd" />
<sound path="obj/blockstackermusic.vsnd" />
<sound path="obj/breakoutmusic.vsnd" />
<sound path="obj/fasterdavemusic.vsnd" />
<sound path="obj/frogmusic.vsnd" />
<sound path="obj/invadersmusic.vsnd" />
<sound path="obj/pangmusic.vsnd" />
<sound path="obj/ramitmusic.vsnd" />
<sound path="obj/snakeymusic.vsnd" />
<!-- sound -->
<sound path="obj/blockstackerdrop.vsnd" />
<sound path="obj/blockstackerlineclear.vsnd" />
<sound path="obj/blockstackerrotate.vsnd" />
<sound path="obj/breakoutbat.vsnd" />
<sound path="obj/breakoutbrick.vsnd" />
<sound path="obj/frogmove.vsnd" />
<sound path="obj/invadersenemydeath.vsnd" />
<sound path="obj/invadersenemyshoot.vsnd" />
<sound path="obj/invadersplayerdeath.vsnd" />
<sound path="obj/invadersplayershoot.vsnd" />
<sound path="obj/pangpop.vsnd" />
<sound path="obj/pangshoot.vsnd" />
<sound path="obj/ramithit.vsnd" />
<sound path="obj/ramitshoot.vsnd" />
<sound path="obj/snakeyfood.vsnd" />
<sound path="obj/commoncoin.vsnd" />
<sound path="obj/commondie.vsnd" />
<sound path="obj/commonone.vsnd" />
<sound path="obj/commononeminute.vsnd" />
<sound path="obj/commonreadygo.vsnd" />
<sound path="obj/commonsucces.vsnd" />
<sound path="obj/commonthree.vsnd" />
<sound path="obj/commontimeover.vsnd" />
<sound path="obj/commontwo.vsnd" />
<sound path="obj/mainback.vsnd" />
<sound path="obj/mainconfirm.vsnd" />
<sound path="obj/mainscore.vsnd" />
<sound path="obj/mainselect.vsnd" />
</sounds>
</rom-definition>