Further develoment of Jolt physics ? Scientific resources ? #1552
luigicaval
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Hello, The soft body functions make use of XPBD but the rigid body dynamics uses the traditional rigid body formulas. There are a lot of references to articles in the source code, e.g.:
Especially the presentations by Erin Catto were very helpful in getting Jolt up and running.
If you mean by height field a static collision volume then yes that's implemented in the HeightFieldShape. Fluids are not currently supported.
I haven't spent much time looking at VBD so I can't really say much about it. |
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Hello everyone, I would like to know where to find all the sources of physical modeling of Jolt routines? Is it Mass-Spring type methods or PBD, XPBD (sources Matthias Müeller) or SPH or others? By the way, is there an implementation of “height field” or wavelet fluids?
In short, I would like to discover the link between the existing functions of Jolt Physics and the theoretical resources on which they rely, in order to be able to extend certain models. Thank you all in advance!
Presumably it is XPBD, but I ask to be sure, as there are a lot of algorithms. What do you think of VBD (2024) already mentionned in another post ?
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