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Hello! I've integrated jolt physics into my engine and have started integrating the ragdoll support. I think I have it close, but I was wondering if there were any best practices I should consider? For example should the rigid body shapes overlap or not at all? I've upload a picture of my rig in blender in base pose to help provide some visualization. I'm sure the rig isn't ideal (It's my first one!) but it seems to work mostly ok. Lastly, just wanna say this library is really awesome and it took me less than a day to have physical entities in my project bringing in the cmake project. |
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Replies: 2 comments 3 replies
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Hello, Thanks! Here are some tips:
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awesome, that makes alot of sense, thank you :D |
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Hello,
Thanks!
Here are some tips: