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I'm in the process of implementing the (long overdue) Android and iOS support for Godot Jolt, and I only just now noticed that there's a bit of a discrepancy with regards to the range of support for Android devices between Godot and Jolt. I haven't done mobile development in well over a decade now, but assuming I've understood this correctly: Line 91 in 5159331 JoltPhysics/Build/Android/UnitTests/build.gradle Lines 10 to 15 in 5159331 ... Jolt "only" supports ARM64 ( Is there any particular reason why you chose not to support ARM32 ( Similarly, is there a reason why the minimum API level couldn't go as far back as API level 21, meaning Android 5 (Lollipop)? Godot itself seems to support all of that, but from what I can tell these are generally either obscure or fairly old devices, but at the same time I am also seeing mentions of things like phones released as late as 2018 that seemingly had ARM64 CPUs but ran a 32-bit Android, and who knows what else might be out there, so I'm a tiny bit interested in trying to support it. I tried running a
... which may or may not be related to the fact that I'm getting showered in warnings like these when I try to build a
Similarly, I tried running an
Anyway, don't take this as a formal request for adding support for these or anything. I was mostly just curious what your thoughts are, and whether maybe you just hadn't considered supporting these before. If you feel it's not worth the hassle then I'll happily drop support for these as well and sleep like a baby. :) |
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Replies: 2 comments 5 replies
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Hello, There's no real reason for not supporting this other than that I thought the 32-bit versions of Android didn't exist anymore. As for the API level, that was chosen fairly randomly too (I think I looked at a list of all Android versions with % of devices running that version and cut it off at a couple %) so I have no issues with making it lower. The unit test errors seem to be easily fixable, I'll try to take a look at it tomorrow. Jorrit. |
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I made the required changes in #739 but I was not able to reproduce the |
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I made the required changes in #739 but I was not able to reproduce the
#pragma float_control
warnings. Perhaps Android Studio hides these?