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Character EGroundState issues with perfectly aligned tiles of ground? #961

Answered by jrouwe
Benualdo asked this question in Q&A
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Are you using CharacterVirtual? If not, then do, it works better with this kind of collision data.

Also check what convex radius you have set on the box, if it is big you effectively create a gap between the boxes.

If you're using the Character class then the only option is to combine the shapes into a single StaticCompoundShape or MutableCompoundShape (which could be done at run-time) and do Body::SetEnhancedInternalEdgeRemoval(true) on the character's body.

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