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After closing and restarting the client, games are no longer "Installed" until disconnecting and reconnecting the integrations #10
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Here's what's weird, I left my GOG stay open for a bit (had Thanksgiving dinner actually) and games now are showing "Play". Is it just taking a good while? |
I've had the exact same problem. For the longest time I refused to add SNES and Genesis to GOG with this plugin just due to the large amount of games and how it always crashed GOG when it was added or launching GOG with it added. I added PS1, N64 ect maybe 6-7 months ago and all of them show "Play" in games but only the last few weeks I attempted to add Genesis and SNES and they pull the game library from RetroArch but don't have "Play" just "Install".... |
Ok follow up on this, it looks like I now have the problem across all integrations, they all show "Install" instead of "Play". |
Is this beautiful plugin not being worked on anymore? The issue is still around and game time is also not being tracked even if you do get the games to launch. |
@jshackles any insight into this issue? I know it's a side project but I'm wondering if you are aware if it's a GOG api issue or something that just requires dev time? |
@chuckzee I believe this happens when the local Galaxy games database gets out of sync with what GOG has recorded on their servers. The more games you have integrated, the higher the probability is of this happening. I'll have to look at some other plugins to see if and how they might be handling this situation. Unfortunately the only known fix at this time is to disconnect and reconnect the integrations. |
@jshackles I'll take a peek at some error logs in gog galaxy if I can. Maybe something helpful. |
TypeError coming from the plugin itself looks like. |
Seeing a lot of this too:
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i've found more information in ps2 plug in ( AHCoder/galaxy-integration-ps2#27 (comment) ) also i've tested and it takes like one hour to games to appear as installed, this happens with more emulator plug ins but this solution could help? |
update about what i think is causing it gogcom/galaxy-integrations-python-api#180 (comment) |
At least for me, this bug is fixed |
And of course, trying to "install" them isn't something you can do, so it just shows as "Not Compatible". Latest GOG Galaxy 2.0 as of writing. Using most built-in integrations alongside. However GOG is querying the presence of a game isn't working for restarts, just clean connections. Considering how damning it is, vs. how it's never been reported EVER, I'm curious if it's a very recent bug or if I did some sort of user error dumb. :( I'm not having this issue with other integrations.
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