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main.py
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from turtle import Turtle, Screen
import random
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("snake game - Yuan")
screen.tracer(0)
# should use update to check animation
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(fun=snake.up, key="Up")
screen.onkey(fun=snake.down, key="Down")
screen.onkey(fun=snake.left, key="Left")
screen.onkey(fun=snake.right, key="Right")
# score_start = 0
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.4)
snake.move()
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.add_score()
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 \
or snake.head.ycor() < -280:
scoreboard.game_over()
game_is_on = False
# detect collision with tail
for segment in snake.segments[1:]:
# if segment == snake.head:
# pass
# elif snake.head.distance(segment) < 10:
# game_is_on = False
# scoreboard.game_over()
if snake.head.distance(segment) < 10:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()