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acespot.h
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/*
* This file is part of Freecell.
*
* Freecell is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Freecell is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freecell. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACESPOT_H
#define ACESPOT_H
#include "cardspot.h"
class Board;
class Card;
/*!
* \brief Represents ace spot objects
*
* The ace spot is the base of the card stack for a given color, going from ace to king.
* This class handles the behaviour of the spot in order to allow only aces to
* be stacked directly on it.
*/
class AceSpot : public CardSpot
{
public:
AceSpot(Board*);
bool canStackCard(Card*);
bool isStackable();
void setChild(Card *);
};
#endif // ACESPOT_H