diff --git a/docs/index.html b/docs/index.html index 076b55a..8b37d14 100644 --- a/docs/index.html +++ b/docs/index.html @@ -12,58 +12,47 @@ font-size: 20px; padding: 10px 20px; } - h1 { - /* font-weight: 300; */ - } a { color: #fdf6e3; - display: block; padding: 15px 0; } + p { + max-width: 80em; + } img { max-width: 320px; } - ul { - display: flex; - list-style: none; - flex-wrap: wrap; - padding: 5px 0 0; - } - ul li { - margin-right: 30px; - padding: 5px 0 30px; - } - ul a { - background-size: cover; - display: block; - padding: 0; - height: 320px; - width: 320px; - } - ul h3, - ul p { - max-width: 320px; + body { + max-width: 50em; + margin: 0 auto; + text-align: center; }
A blink (teleport) component for A-Frame, based on + @fernandojsg's aframe-teleport-controls but + with added support for rotation & additional fixes.
Warning: This is a WIP teleport with rotation component. Currently only tested with the Oculus Quest 1.
- - - +This is a basic example.
+ +This is an example with a mesh for collision.
+ +