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server.js
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var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var ROT = require('rot-js');
var Map = require('./serverjs/map.js');
var Player = require('./serverjs/player.js');
var Glyph = require('./serverjs/glyph.js');
app.use(express.static(__dirname)); // Current directory is root
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
var Game = {
screenW: 80,
screenH: 25,
Players: [],
};
var map = Map.createArena(10, 10);
map.consoleDisplay();
function findWithAttr(array, attr, value) {
for(var i = 0; i < array.length; i += 1) {
console.log(array[i]);
if(array[i][attr] === value) {
return i;
}
}
return -1;
}
io.on('connection', function(socket){
var id = socket.id;
var ip = socket.request.connection.remoteAddress;
Game.Players.push(Player.Player('jw', 'addy', id, ip, map));
console.log("Client connected with id %s and ip %s".format(id, ip));
map.consoleDisplay();
socket.on('info', function(data){
console.log(data);
var idx = findWithAttr(Game.Players, 'id', socket.id);
console.log(id, socket.id, idx)
Game.Players[idx].nick = data.split(',')[0];
Game.Players[idx].addy = data.split(',')[1];
})
});
function pushMap() {
for (player in Game.Players) {
io.to(player.id).emit("display", JSON.stringify(map));
}
}
// setTimeout(pushMap, 1000);
http.listen(8001, function(){
console.log('listening on *:8001');
});