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play.cpp
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play.cpp
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#include "lib/Deal.h"
#include "lib/GameState.h"
#include "lib/HumanPlayer.h"
#include "lib/Tournament.h"
#include "lib/random.h"
#include <stdlib.h>
#include <sys/stat.h>
int main(int argc, char** argv)
{
const char* opponentName = argc > 1 ? argv[1] : "random#100";
StrategyPtr opponent = makePlayer(opponentName);
StrategyPtr human(new HumanPlayer(opponent));
StrategyPtr players[4];
players[0] = human;
players[1] = players[2] = players[3] = opponent;
RandomGenerator rng;
float totalScores[4] = {0};
while (true)
{
printf("\n\nNew game...\n");
uint128_t N = Deal::RandomDealIndex();
GameState state(N);
GameOutcome outcome = state.PlayGame(players, rng);
float humanScore = outcome.ZeroMeanStandardScore(0);
printf("This hand:\n");
for (int p = 0; p < 4; ++p)
{
float score = outcome.ZeroMeanStandardScore(p);
totalScores[p] += score;
printf("%.1f ", score);
}
printf("\n");
Deal deal(N);
deal.printDeal();
{
StrategyPtr _players[4] = {opponent, opponent, opponent, opponent};
GameState state(deal);
GameOutcome outcome = state.PlayGame(_players, rng);
float modelScore = outcome.ZeroMeanStandardScore(0);
printf("Your score: %.1f\n", humanScore);
printf("Model score: %.1f\n", modelScore);
if (humanScore < modelScore)
{
printf("Well done!\n");
}
}
printf("\nTotals so far:\n");
for (int p = 0; p < 4; ++p)
{
printf("%.1f ", totalScores[p]);
}
printf("\n");
}
return 0;
}