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todo-mini
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- bug: attacking unaware enemy standing in locked door
- "coffins" (find word from old-english etc) near rings?
- don't store state in prefab list, everything should be in fab_records
- usage data
- for serialization
- serialization optimizations
- optimize fov
- don't serialize path_cache
- item: paras when elec damage is resisted, +50% rElec
- restr prefab
Done
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- add character for augers
- borders around map in examine mode
- draw screen after swapping weapons, using rings, exiting examine mode
- fix removing enemies near stairs
- fix nuclear power thing
- fix nuclear_core name
- fix chained prisoners fab
- if undead die, alert should immediately go up
- non-deaf creatures should wake up on nearby noise
- and maybe look in that direction
- rename :material/:terrain to :g_*
- armory/weapon room prefab for lower levels
- profile item/ring gen
- headgear
- pull up @ when pressedin examine mode
- no staring into walls
- "you ascend, sealing the steel gates behind you."
- check alert issues already
- debug keys for listing alert
- tone down echolocation
- fix json morgue files
- only give shrine message is shrine exists and isn't drained
- what's wrong with rings generation
- nothing apparently?
- fix glancing (when moving)
- profile mapgen code
- corruption effects
- less dodge
- no forget
- fix examine weapons pane
- balance excision ring
- "spinning sword" -> "ethereal spin"
- don't show non-existent ring slots
- spires must look in direction of enemy!!
- repro: attack calcite spire while it's asleep
- why are night creatures always investigating
- ring pickup bug (disappears when cancelling "replace this ring with what
ring?" dialog
- why don't mobs appear in prefabs (Lab)
- update alchemist, executioner description