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inkiedtl/roguelike (press backspace or delete to remove)While adding the 1x1 inset WRK_garrisons.fab variants, I noticed that the tunneler map generation allows tunnels to
intersect with these rooms from the other side. Then, when those tunnels are eviscerated, ...
bug
- kiedtl
- Opened on May 14, 2024
- #8
(This is a bug that I noticed a while back and recorded, where a while back is 1-2 years ago. I don t know if it still
exists or not, though it likely does.)
Basically: if the player has a Tmp status, ...
bug
- kiedtl
- Opened on May 10, 2024
- #7
When examining a mob, under some circumstances the Chance to overpower your will percentage rapidly fluctuates between
e.g. 60% and 61%.
This is because a) everytime the screen is redrawn, all the info ...
bug
- kiedtl
- 2
- Opened on May 8, 2024
- #6
I m on a ~6 year old Core i7-7500U under Archlinux and running the current build fails with illegal hardware
instruction. I suspect (but am not entirely sure) that it s an optimized build that uses some ...
- benthor
- 7
- Opened on Mar 3, 2023
- #4
image
Will be fixed once delayed mapgen is implemented, probably in the coming weeks.
bug
- kiedtl
- 1
- Opened on Feb 8, 2023
- #3
You seem to have a really nice project here! Any chance you will provide binaries (specially for linux) for the latest
stable version v2.0.0?
Thx!
- lucasemmoreira
- 1
- Opened on Jan 4, 2023
- #2
This is because lava/water is considered impassable terrain normally but not for the purpose of trajectory calculation,
allowing items/monsters to land in liquid and possibly causing a crash.
Because ...
bug
wontfix
- kiedtl
- Opened on Sep 6, 2022
- #1
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