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inkiedtl/roguelike (press backspace or delete to remove)

image
bug
  • kiedtl
  • 3
  • Opened 
    on Jun 25, 2024
  • #9

While adding the 1x1 inset WRK_garrisons.fab variants, I noticed that the tunneler map generation allows tunnels to intersect with these rooms from the other side. Then, when those tunnels are eviscerated, ...
bug
  • kiedtl
  • Opened 
    on May 14, 2024
  • #8

(This is a bug that I noticed a while back and recorded, where a while back is 1-2 years ago. I don t know if it still exists or not, though it likely does.) Basically: if the player has a Tmp status, ...
bug
  • kiedtl
  • Opened 
    on May 10, 2024
  • #7

When examining a mob, under some circumstances the Chance to overpower your will percentage rapidly fluctuates between e.g. 60% and 61%. This is because a) everytime the screen is redrawn, all the info ...
bug
  • kiedtl
  • 2
  • Opened 
    on May 8, 2024
  • #6

I m on a ~6 year old Core i7-7500U under Archlinux and running the current build fails with illegal hardware instruction. I suspect (but am not entirely sure) that it s an optimized build that uses some ...
  • benthor
  • 7
  • Opened 
    on Mar 3, 2023
  • #4

image Will be fixed once delayed mapgen is implemented, probably in the coming weeks.
bug
  • kiedtl
  • 1
  • Opened 
    on Feb 8, 2023
  • #3

You seem to have a really nice project here! Any chance you will provide binaries (specially for linux) for the latest stable version v2.0.0? Thx!
  • lucasemmoreira
  • 1
  • Opened 
    on Jan 4, 2023
  • #2

This is because lava/water is considered impassable terrain normally but not for the purpose of trajectory calculation, allowing items/monsters to land in liquid and possibly causing a crash. Because ...
bug
wontfix
  • kiedtl
  • Opened 
    on Sep 6, 2022
  • #1
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