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hkTools.py
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hkTools.py
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# Shout out to Vasil Shotarov for the great article about creating custom shelf with python.
# https://bindpose.com/scripting-custom-shelf-in-maya-python/
# https://gist.github.com/vshotarov/1c3176fe9e38dcaadd1e56c2f15c95d9
import os
import re
try:
from maya import mel
from maya import cmds
isMaya = True
except ImportError:
isMaya = False
def onMayaDroppedPythonFile(*args, **kwargs):
pass
def _onMayaDropped():
if isMaya:
main()
def getNamePathLang(dir):
dirItemList = os.listdir(dir)
namePathLang = []
for dirItem in dirItemList:
if dirItem.endswith(".py"):
namePathLang.append([dirItem.split(".")[0], os.path.join(dir, dirItem), "python"])
if dirItem.endswith(".mel"):
namePathLang.append([dirItem.split(".")[0], os.path.join(dir, dirItem), "mel"])
return namePathLang
def getCommand(scriptPath):
with open(scriptPath, "r") as f:
data = f.read()
return data
def getCurrentDir():
currentDir = os.path.dirname(__file__)
return currentDir
def getRunTimeCommandDir():
runTimeCommandDir = os.path.join(getCurrentDir(), "scripts", "runTimeCommand")
return runTimeCommandDir
def getShelfDir():
shelfDir = os.path.join(getCurrentDir(), "scripts", "shelf")
return shelfDir
def createUpdateRunTimeCommand():
runTimeCommandNamePathLangs = getNamePathLang(getRunTimeCommandDir())
runTimeCommandNamePathLangs.sort()
updatedMsg = "\nUpdated...\n\n"
createdMsg = "\nCreated...\n\n"
for runTimeCommandNamePathLang in runTimeCommandNamePathLangs:
name, path, commandLanguage = runTimeCommandNamePathLang
if cmds.runTimeCommand(name, q=True, exists=True):
cmds.runTimeCommand(name, e=True, delete=True)
cmds.runTimeCommand(name, category="Custom Scripts", commandLanguage=commandLanguage, command=getCommand(path))
updatedMsg += "'{}' runtime command\n".format(name)
else:
cmds.runTimeCommand(name, category="Custom Scripts", commandLanguage=commandLanguage, command=getCommand(path))
cmds.nameCommand(name+"NameCommand", annotation=name+"NameCommand", sourceType="mel", command=name)
createdMsg += "'{}' runtime command.\n".format(name)
cmds.confirmDialog(title="Run Time Command Results",message="{0}\n-----------------------\n{1}".format(updatedMsg, createdMsg))
def camel_case_split(str):
"""
e.g. str = "mayaMatchmoveTools" >> ['maya', 'Matchmove', 'Tools']
e.g. str = "MayaMatchmoveTools" >> ['Maya', 'Matchmove', 'Tools']
"""
return re.findall(r'[a-zA-Z](?:[a-z]+|[A-Z]*(?=[A-Z]|$))', str)
def labelfy(name):
strings = camel_case_split(name)
labelName = '\n\n' + '\n'.join(strings)
return labelName
def _null(*args):
pass
class _shelf():
'''A simple class to build shelves in maya. Since the build method is empty,
it should be extended by the derived class to build the necessary shelf elements.
By default it creates an empty shelf called "customShelf".'''
def __init__(self, name="hkTools", iconPath=""):
self.name = name
self.iconPath = iconPath
self.labelBackground = (.1, .1, .1, 1)
self.labelColour = (.9, .9, .9)
self._cleanOldShelf()
cmds.setParent(self.name)
self.build()
def build(self):
'''This method should be overwritten in derived classes to actually build the shelf
elements. Otherwise, nothing is added to the shelf.'''
pass
def addButon(self, label, icon="commandButton.png", command=_null, doubleCommand=_null, sourceType=_null, olb=(.1, .1, .1, 1) ,olc=(.9, .9, .9)):
'''Adds a shelf button with the specified label, command, double click command and image.'''
cmds.setParent(self.name)
if icon:
icon = self.iconPath + icon
cmds.shelfButton(image=icon, l=label, command=command, dcc=doubleCommand, imageOverlayLabel=label, olb=olb, olc=olc, stp=sourceType, noDefaultPopup=True)
def addSeparator(self):
cmds.separator(enable=True, width=24, height=31, manage=True, visible=True, style="shelf", horizontal=False)
def addMenuItem(self, parent, label, command=_null, icon=""):
'''Adds a shelf button with the specified label, command, double click command and image.'''
if icon:
icon = self.iconPath + icon
return cmds.menuItem(p=parent, l=label, c=command, i="")
def addSubMenu(self, parent, label, icon=None):
'''Adds a sub menu item with the specified label and icon to the specified parent popup menu.'''
if icon:
icon = self.iconPath + icon
return cmds.menuItem(p=parent, l=label, i=icon, subMenu=1)
def _cleanOldShelf(self):
'''Checks if the shelf exists and empties it if it does or creates it if it does not.'''
if cmds.shelfLayout(self.name, ex=1):
if cmds.shelfLayout(self.name, q=1, ca=1):
for each in cmds.shelfLayout(self.name, q=1, ca=1):
cmds.deleteUI(each)
else:
cmds.shelfLayout(self.name, p="ShelfLayout")
class customShelf(_shelf):
def build(self):
self.shelfNamePathLangs = getNamePathLang(getShelfDir())
self.shelfNamePathLangs.sort()
for shelfNamePathLang in self.shelfNamePathLangs:
name, path, commandLanguage = shelfNamePathLang
labelName = labelfy(name).upper()
if self.shelfNamePathLangs.index(shelfNamePathLang) % 2 == 0:
self.addButon(label=labelName, sourceType=commandLanguage, command=getCommand(path), olb=(.1, .1, .1, 1), olc=(.9, .9, .9))
else:
self.addButon(label=labelName, sourceType=commandLanguage, command=getCommand(path), olb=(.9, .9, .9, 1), olc=(.1, .1, .1))
# Add shelf buttons manually from this point...
self.addSeparator() # Add separator
self.addButon(label="", icon="parentConstraint.png", sourceType="mel", command="ParentConstraintOptions")
self.addButon(label="", icon="posConstraint.png", sourceType="mel", command="PointConstraintOptions")
self.addButon(label="", icon="orientConstraint.png", sourceType="mel", command="OrientConstraintOptions")
self.addSeparator()
self.addButon(label="", icon="motionTrail.png", sourceType="mel", command="CreateMotionTrailOptions")
self.addButon(label="", icon="bakeAnimation.png", sourceType="mel", command="BakeSimulationOptions")
self.addSeparator()
self.addButon(label="", icon="locator.png", sourceType="mel", command="CreateLocator")
self.addButon(label="", icon="cluster.png", sourceType="mel", command="CreateClusterOptions")
def createUpdateShelf():
customShelf()
def createUpdateHotkey():
# Returns all available hotkey sets in Maya
hotkeySetList = cmds.hotkeySet( q=True, hotkeySetArray=True )
# Delete old hkTools hotkey set
if "hkTools" in hotkeySetList:
cmds.hotkeySet( "hkTools", edit=True, delete=True )
# Import hkTools hotkey set
hkTools_mhk_filepath = os.path.join(getCurrentDir(), "hkTools.mhk")
cmds.hotkeySet( e=True, ip=hkTools_mhk_filepath )
def main():
createUpdateRunTimeCommand()
createUpdateShelf()
createUpdateHotkey()