High CPU usage with Korge #1396
Closed
quanticworld
started this conversation in
General
Replies: 2 comments 4 replies
-
Which device are you using for testing? Are other games using 60fps or 30fps in that phone? There are CPU consumption issues. Some of them already fixed in alpha versions, other are pending. Also Doubles are using instead of Floats, so the mileage should vary. Also, are you using debug or release variants? How are you building and launching the app? Can you run the Android profiler too? |
Beta Was this translation helpful? Give feedback.
4 replies
-
(I close the issue, for now, thanks again) |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi,
I'm developping an app with Korge for android mobiles. The CPU usage is very high and the mobile heats easily. I don't have complex animation, only some images display and few event handlers.
Is there a mean to avoid this overhead ? Some best practices ? Have you ever noticed CPU consumption issues ?
Thanks for your help :)
Beta Was this translation helpful? Give feedback.
All reactions