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main_window.cc
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/*
* Copyright (C) 2014 Politecnico di Milano
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//// DOC --> http://doc.qt.io/qt-5/gettingstartedqt.html
#include "main_window.h"
#include "ui_main_window.h" // --> generated from uictool from .ui file to use setupUi function
#include "event_list_viewer.h"
#include <iostream>
#include <QSplitter>
#include <QPlainTextEdit>
// constructor
// before ':' MainWindow constructor signature
// after ':' call the QMainWindow constructor, which is the base class for MainWindow
// after ',' creates the UI class instance and assigns it to the ui member (initialization list)
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent),
ui(new Ui::MainWindow)
{
// ui = new Ui::MainWindow(); //--> ui can be initialized here removing from above
ui->setupUi(this);
addSplitter();
setupUIConnections();
}
MainWindow::MainWindow(EventListViewer *eventViewer, QWidget *parent) : QMainWindow(parent),
ui(new Ui::MainWindow)
{
// ui = new Ui::MainWindow(); //--> ui can be initialized here removing from above
ui->setupUi(this);
addSplitter();
setupUIConnections();
splitter->addWidget(eventViewer);
}
// destructor
MainWindow::~MainWindow()
{
std::cout << "\nDestructor called: MainWindow obj deleted.\n" << std::endl;
delete ui;
}
void MainWindow::addSplitter(){
splitter = new QSplitter();
splitter->setOrientation(Qt::Vertical);
ui->mainlayout->addWidget(splitter);
}
void MainWindow::setupUIConnections()
{
connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close()));
}