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scenemanager memory leak #1

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sarthou opened this issue Sep 3, 2019 · 0 comments
Open

scenemanager memory leak #1

sarthou opened this issue Sep 3, 2019 · 0 comments

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@sarthou
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sarthou commented Sep 3, 2019

The _project variable is created here:

_project=Project::createGlobalProject(_p3dPath,_scePath,std::vector<std::string>(_modules_to_activ.begin(),_modules_to_activ.end()), plugins_found_at_compile());

but always replace here with no delete:

_project=global_Project;

_humanMgr is also never deleted:

_humanMgr = new HumanMgr(_nh,this);

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