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Sometimes, we use include to insert shader fragments, and when processing these fragment files separately, duplicate naming may occur.
We hope to add a unified prefix or suffix to avoid this situation
The text was updated successfully, but these errors were encountered:
Sometimes, we use include to insert shader fragments, and when processing these fragment files separately, duplicate naming may occur.
We hope to add a unified prefix or suffix to avoid this situation
The text was updated successfully, but these errors were encountered: