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It would be nice if shader-minifier would avoid decimal places in scientific notation numbers, if possible. For example, write 48e3 instead of 4.8e4. This saves one character, the decimal point.
While I don't have large scale corpus to test how this improves after compression, usually less uncompressed chars is always better, on average at least.
The text was updated successfully, but these errors were encountered:
therontarigo
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Jan 22, 2025
It would be nice if shader-minifier would avoid decimal places in scientific notation numbers, if possible. For example, write
48e3
instead of4.8e4
. This saves one character, the decimal point.While I don't have large scale corpus to test how this improves after compression, usually less uncompressed chars is always better, on average at least.
The text was updated successfully, but these errors were encountered: