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Air units do not fit very well within the current model because
They have infinite movement
They have their own CRT when defending (including a new result: DAMAGED)
Enemy AA units get an option to respond after the attack is declared, but before it is executed (maybe this can be resolved by giving AA units a stand-by order on their turn?)
They have multiple weapons (usually 2)
Their weapons have a limited number of uses
They have a spotting range
The text was updated successfully, but these errors were encountered:
Air units do not fit very well within the current model because
The text was updated successfully, but these errors were encountered: