Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Restaurant request raw food, even when there is cooked food in the warehouse #10639

Open
4 of 5 tasks
Webcat1 opened this issue Feb 6, 2025 · 4 comments
Open
4 of 5 tasks
Labels
Bug Gotta squash 'em all!

Comments

@Webcat1
Copy link

Webcat1 commented Feb 6, 2025

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.21

MineColonies Version

1.1.873-1.21.1-snapshot

Structurize Version

1.0.758-1.21.1

Related Mods and their Versions

Neoforge 21.1.92
MineColonies Official Pack 1.21 1.3
Official Minecolonie Server

Current Behavior

At the moment I have 8.1k cooked chicken in my warehouse and set cooked chicken as food in my restaurant. The cook is still requesting raw chicken.
The same behave I see with backed potato

Expected Behavior

The restaurant should request cooked chicken, if it is available in a warehouse

Reproduction Steps

  1. set the food to cooked chicken in the restaurant
  2. put raw chicken and cooked chicken in your warehouse

Logs

Anything else?

There was a bug in 1.20 with the same behavior (#10452) but it was closed in November

Footer


Viewers

  • Add a thumbs-up to the bug report if you are also affected. This helps the bug report become more visible to the team and doesn't clutter the comments.
  • Add a comment if you have any insights or background information that isn't already part of the conversation.
@Webcat1 Webcat1 added the Bug Gotta squash 'em all! label Feb 6, 2025
@Raycoms
Copy link
Contributor

Raycoms commented Feb 6, 2025

They should be requesting both. They don't know what the warehous ehas, so they request both.

@Webcat1
Copy link
Author

Webcat1 commented Feb 6, 2025

ok, that is possible.
A suggestion could be to implement a recipe tab for the restaurant. So the player is able to define the recipe or delete it. In this case, the cookery could be used to make the food.

@MotionlessTrain
Copy link
Contributor

The cook cannot craft any recipes, which is why the restaurant doesn’t have a recipe tab

@Webcat1
Copy link
Author

Webcat1 commented Feb 6, 2025

My problem is, I have 8.1k cooked chicken and 5k backed potato. I like to feed them to my colonist without making new items. I would like to save the chickens for some additional meals.

Maybe a setting allow cooking on/off like in some other building (beaking leaves/breeding ..)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Gotta squash 'em all!
Projects
None yet
Development

No branches or pull requests

3 participants