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I am running the latest beta/release version of MineColonies for my Minecraft version.
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.
What were you playing at the time? Were you able to reproduce it in both settings?
Civs refuse to cross the Regions Unexplored path blocks when finding their path. After about 1.5 - 2 minutes of being stuck with no way out, will they will decide they can cross 1 spot. This happens with all of that mod's path blocks.
Pathing.mp4
I did a test to see if the Aether mod's path blocks had the same issue, but civs pathed across them with no issue.
This behavior is on both the 1.21 and 1.20
Expected Behavior
Even if they are not treated as "paths" for pathing bonuses, the civs should be able to walk and cross them with no issue.
Reproduction Steps
Install Regions Unexplored, start a colony, build a hut, and surround the hut with Regions Unexplored path blocks. Assign a civ, and get them to leave the hut by making it night.
Logs
none
Anything else?
Was asked to make this report by Sam and Ray
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The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Are you using the latest MineColonies Version?
I am also running the latest versions of other mods that are part of my problem.
Did you check on the Wiki? or ask on Discord?
What were you playing at the time? Were you able to reproduce it in both settings?
Minecraft Version
1.21
MineColonies Version
minecolonies-1.1.875-1.21.1-snapshot
Structurize Version
structurize-1.0.758-1.21.1-snapshot
Related Mods and their Versions
RegionsUnexploredNeoforge-0.5.6.1+1.21
aether-1.21.1-1.5.3-neoforge
Current Behavior
Civs refuse to cross the Regions Unexplored path blocks when finding their path. After about 1.5 - 2 minutes of being stuck with no way out, will they will decide they can cross 1 spot. This happens with all of that mod's path blocks.
Pathing.mp4
I did a test to see if the Aether mod's path blocks had the same issue, but civs pathed across them with no issue.
This behavior is on both the 1.21 and 1.20
Expected Behavior
Even if they are not treated as "paths" for pathing bonuses, the civs should be able to walk and cross them with no issue.
Reproduction Steps
Install Regions Unexplored, start a colony, build a hut, and surround the hut with Regions Unexplored path blocks. Assign a civ, and get them to leave the hut by making it night.
Logs
none
Anything else?
Was asked to make this report by Sam and Ray
Footer
Viewers
The text was updated successfully, but these errors were encountered: