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There's a lot of data on the player's spiritweb and often we just send the entire thing (regardless of what's changed) to every client. We probably do this via multiple triggers: general syncing, mode changes, etc.
We should refine this, with the ability to mark certain sections of the spiritweb as needing re-syncing. That way we can drastically reduce the number of packets and size of those packets.
Power Modes
Submod sections (ie allomancy consumed metal counts, hemalurgy eye position etc)
Changing selected manifestation
etc etc.
Basically mark things as only being sent if they have changed.
The text was updated successfully, but these errors were encountered:
There's a lot of data on the player's spiritweb and often we just send the entire thing (regardless of what's changed) to every client. We probably do this via multiple triggers: general syncing, mode changes, etc.
We should refine this, with the ability to mark certain sections of the spiritweb as needing re-syncing. That way we can drastically reduce the number of packets and size of those packets.
etc etc.
Basically mark things as only being sent if they have changed.
The text was updated successfully, but these errors were encountered: