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Hi, I'm Franco, from Tucumán-Argentina. I'm working in a multiplayer game and I use "MicroPather" to do that. My question is: why when I call MyPath->solver(..), The grid need to be fill again every time? Can I fill it just once and then use it for ever? My grid is 1000x1000, so the time is very important here.
Thank you! Best regards.
The text was updated successfully, but these errors were encountered:
While I haven't checked it since my game map is constantly changing, I believe the pathfinder caches old nodes it's already checked, getting faster as time goes on.
Have you tried running it over the course of time, or simply once or twice then restarting the program?
Hi, I'm Franco, from Tucumán-Argentina. I'm working in a multiplayer game and I use "MicroPather" to do that. My question is: why when I call MyPath->solver(..), The grid need to be fill again every time? Can I fill it just once and then use it for ever? My grid is 1000x1000, so the time is very important here.
Thank you! Best regards.
The text was updated successfully, but these errors were encountered: