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BasicCameraZoom.cs
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BasicCameraZoom.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicCameraZoom : MonoBehaviour {
public float maxCamDistance = 10f;
public float minCamFOV = 5f;
public float fovSpeed = 1f;
public Transform target;
public Camera myCam;
float initialFOV;
// Use this for initialization
void Start () {
myCam = this.GetComponent<Camera>();
initialFOV = myCam.fieldOfView;
}
void ResetFOV() {
myCam.fieldOfView = initialFOV;
}
// Update is called once per frame
void LateUpdate () {
if (target == null) {
ResetFOV();
} else {
myCam.transform.LookAt(target);
if (Vector3.Distance(transform.position, target.position) > maxCamDistance) {
if (myCam.fieldOfView <= minCamFOV) {
myCam.fieldOfView = minCamFOV;
} else {
myCam.fieldOfView -= fovSpeed;
}
} else if (Vector3.Distance(transform.position, target.position) < maxCamDistance) {
myCam.fieldOfView += fovSpeed;
if (myCam.fieldOfView >= initialFOV) {
ResetFOV();
}
}
}
}
}