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OpenGL Cores #4
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I've updated the GL PR |
This would be awesome addition since im reallt looking forward to the new playcast Dreamcast Emulator and Nintendo 64. I'm super excited about this! |
We have a branch with almost all the changes required for this. For some reasons it's crashing. It's a bit over my level. |
with the latest commit f8c7d8f does this mean we can have OpenGL cores like n64 and Dreamcast because if so we shall rejoice =] |
We shall not yet rejoice, it's a good step forward but some work is still needed.. :) |
ah I got ya, sooo close though. Man this project is almost perfected! |
Some progress on this, now when launching ppsspp, it will try to compile the shaders and fail because not being able to append the prelude to the shaders. |
This is now somewhat working on Windows and Linux |
This is going to be good, any chance of a new LudOS with updated cores? |
Whats the progress on this for n64? |
The progress was that we needed to merge 2 branches:
Both branches introduce regression or make the code uglier. I'm not 100% sure if I will merge them. |
Allow running OpenGL cores, like Mupen64.
Could use SDLArch as a model for how to set up tthe contexts: https://github.com/heuripedes/sdlarch
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