From 2638809c5052f7b726e30de7c95a84d8cd614c9e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 10 Oct 2024 08:49:41 -0700 Subject: [PATCH] Fixed typo in SDL_audio.h (cherry picked from commit da4608ed037b1111496bd8cdf913015005c4dffb) --- include/SDL_audio.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL_audio.h b/include/SDL_audio.h index bd8e7ab6fa6d8..9bb03327ec1ea 100644 --- a/include/SDL_audio.h +++ b/include/SDL_audio.h @@ -594,7 +594,7 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name, * frames_ (with stereo output, two samples--left and right--would make a * single sample frame). This number should be a power of two, and may be * adjusted by the audio driver to a value more suitable for the hardware. - * Good values seem to range between 512 and 8096 inclusive, depending on + * Good values seem to range between 512 and 4096 inclusive, depending on * the application and CPU speed. Smaller values reduce latency, but can * lead to underflow if the application is doing heavy processing and cannot * fill the audio buffer in time. Note that the number of sample frames is