From 97550451ad056228d90c4726ca9fb98c58f9a6e5 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Sun, 12 Jan 2025 15:34:47 -0500 Subject: [PATCH] gpu: Initialize Metal stencil format even if stencil test is disabled --- src/gpu/metal/SDL_gpu_metal.m | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/gpu/metal/SDL_gpu_metal.m b/src/gpu/metal/SDL_gpu_metal.m index 5aa8ec3e386b1..f87e9fcfcab83 100644 --- a/src/gpu/metal/SDL_gpu_metal.m +++ b/src/gpu/metal/SDL_gpu_metal.m @@ -1121,10 +1121,11 @@ static void METAL_ReleaseGraphicsPipeline( if (createinfo->target_info.has_depth_stencil_target) { pipelineDescriptor.depthAttachmentPixelFormat = SDLToMetal_TextureFormat(createinfo->target_info.depth_stencil_format); - - if (createinfo->depth_stencil_state.enable_stencil_test) { + if (IsStencilFormat(createinfo->target_info.depth_stencil_format)) { pipelineDescriptor.stencilAttachmentPixelFormat = SDLToMetal_TextureFormat(createinfo->target_info.depth_stencil_format); + } + if (createinfo->depth_stencil_state.enable_stencil_test) { frontStencilDescriptor = [MTLStencilDescriptor new]; frontStencilDescriptor.stencilCompareFunction = SDLToMetal_CompareOp[createinfo->depth_stencil_state.front_stencil_state.compare_op]; frontStencilDescriptor.stencilFailureOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.front_stencil_state.fail_op];