From e3a4f787f8b5093fac31ae45fc8a0c432495829d Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 15 Aug 2023 15:57:42 -0400 Subject: [PATCH] quirks: Trine (the 2011 version from Humble Bundle) can't use GL scaling. Reference Issue #313. --- src/SDL12_compat.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c index ff44eee41..c10841fd3 100644 --- a/src/SDL12_compat.c +++ b/src/SDL12_compat.c @@ -1281,6 +1281,10 @@ static QuirkEntryType quirks[] = { {"scorched3d", "SDL12COMPAT_OPENGL_SCALING", "0"}, {"scorched3dc", "SDL12COMPAT_OPENGL_SCALING", "0"}, + /* Trine (the old Humble Bundle version from 2011) doesn't render in-game with GL scaling enabled. */ + {"trine-bin32", "SDL12COMPAT_OPENGL_SCALING", "0"}, + {"trine-bin64", "SDL12COMPAT_OPENGL_SCALING", "0"}, + /* boswars has a bug where SDL_AudioCVT must not require extra buffer space. See Issue #232. */ {"boswars", "SDL12COMPAT_COMPATIBILITY_AUDIOCVT", "1"},