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SDL_AUDIODRIVER=pulseaudio fixed it here, too. The culprit appears to be PipeWire, but it's not clear to me if this is a bug in sdl2-compat, SDL3, the Steam Runtime, or PipeWire itself...my guess is that it has something to do with CS:Source being a 32-bit process, but I don't have more information than that.
This mostly fixes Half-Life 1's audio, as well (#175), more details over there.
src.webm
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