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Changing collision and material properties with Fast3D doesn't seem to change how Mario interacts with them #18

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soup587 opened this issue Mar 13, 2022 · 2 comments

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@soup587
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soup587 commented Mar 13, 2022

Changing collision and material properties with Fast3D doesn't seem to change how Mario interacts with them

@jaburns
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jaburns commented Mar 15, 2022

Can you provide an example material property that doesn't work for you? Environmental terrain types like snow should work, and most of the collision surface types as well. I think floor types that affect Mario's position are not implemented though.

@jaburns jaburns changed the title Fast64 not affecting anything Changing collision and material properties with Fast3D doesn't seem to change how Mario interacts with them Mar 15, 2022
@PlayerPro342
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Same thing happens with me. When I export it to .obj, it just changes the material to default, doens't matter the collision type.

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